But the most important and stunning discovery I made at Chouinard, one that has been shared by every artist, cartoonist, painter in history … was the ability to live by the single line — that single honest delineation of the artist’s intent. No shading, no multiple lines, no cross-hatching, no subterfuge. Just that line…. That is rule 1 of all great drawing. There is no rule 2.
— Chuck Jones, Chuck Amuck
There is nothing you should pay more attention to than line. How thick? How thin? Long continuous swoops, little sketchy bits, how black to make it? All of these are important, and any of them can serve the artistic vision, but keep in mind that your line will probably affect the overall look and feel of your strip than anything else. Pick a line and commit to it, keeping in mind that all those characteristics of your line are working for you or against you.
If the line is overly sketchy, disconnected, or too light, it causes a sort of cognitive dissonance. Something deep down in our brains (probably something to do with hunting antelope on the open veldt) keys in on breaks from regular patterns. Sketchy, incomplete lines make your brain stop and go, “Wha?” If that’s what you wanted to accomplish within your story structure, great. Check out Alex Robinson’s Tricked for a good example of this; no, it’s not a webcomic. Read it anyway. But if the line isn’t intended to convey that “Wha?” moment, it just makes things tough on the eyes.
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