It Was Inevitable
One of the three (3) people backing the Homestuck Kickstarter at the US$5000 has canceled the pledge, leaving two (2) people there.
This is apparently because said person upgraded their pledge to the US$10,000 level. Canon, baby!
One of the three (3) people backing the Homestuck Kickstarter at the US$5000 has canceled the pledge, leaving two (2) people there.
This is apparently because said person upgraded their pledge to the US$10,000 level. Canon, baby!
It too a little longer than the 18 – 20 hours that my original projections indicated but the Homestuck Kickstarter campaign just rolled over its goal of US$700,000 in approximately 32 hours, 6 minutes. There was a sprint there as quite a bit of money came in a quick burst, as (I suspect) people tried to be the one to put the whole thing over the top.
The numbers:
Just as interesting were the breakdowns in the support levels:
Interestingly, if you add up those numbers, it comes to 7553 (if I’ve got my sums right), which means 148 people have donated less than $15, with no hopes of tangible reward — they just want to see the project succeed.
Regarding the bits in bold, this campaign is completely screwing with my earlier analysis of successful webcomics Kickstarts, which said that the high-dollar values aren’t going to make up a significant number of backers. Here, Andrew Hussie has 1202 people (15.6% of his total backers) ponying up at least $250 each¹, accounting for a total of $389,445 (55.6% of total money raised), giving me a big enough outlier that all my prior conclusions now have to have a footnote attached².
Oh, and in the time it’s taken me to type this up, it’s up to 7890 backers and $714,964. That’s going to lead to a non-stop cycle of not being able to type numbers in quickly enough to keep up, so do your own calculations from there.
One last note: the trending predictions at Kicktraq only get graphed once per day, so while today’s point is going to be down from yesterday’s by several million dollars, that graph isn’t going to show the changes in trend that took place during today. When I first checked Kicktraq this morning, Homestuck was trending toward US$8.3 million; by the time of meeting goal, it was up to more than US$10 million.
As I write this (and Kicktraq only recalculates once per hour, so this is for 11:01pm EDT), it’s up to US$11.1 million. I have not ever seen a Kicktraq trend go up that much in the early part of a campaign, when there tends to be a huge dropoff. Even in the frenzy of the last days of an exciting campaign, trend delta tends to be downwards, flat, or very slightly up; a 33% uptick in the course of a day is (once again) Not Something That Happens. We’re officially into uncharted territory. It’s going to take the combined math skills of Randall Munroe and Zach Weinersmith to make sense of this one.
_______________
¹ I’m pretty sure the 458 people at $405 is unprecedented.
² Namely, All predictions are moot if your name is Andrew Hussie, but it probably isn’t.
Let me tell you a little bit about Andrew Hussie and Homestuck: I have been struggling to read it, because it’s damn voluminous, dense, stuffed silly with music and interaction and games and self- and forward- and back-references and completely, utterly not for me.
It is the opening shot of the native culture of the second generation of internet users — the ones that have always lived there, not those of us that immigrated from the Old (nondigital) Country within our living memory. And here’s a hint for everybody that still remembers the Old (nondigital) Country: there’s more of them and fewer of us every day, so maybe if your livelihood depends on putting content in front of eyeballs in some fashion, you ought to be paying all the attention you can muster to Mr Hussie and the fans whose brains he lives in.
The Homestuck Kickstarter campaign is — to my mind, somewhat arbitrarily — categorized as a videogame, but that doesn’t really describe what’s being built, I don’t think. MS Paint Adventures as a whole (and Homestuck especially) has always been equal parts comic, interactive, animation, music (how many soundtrack albums has Hussie released so far?), and amalgam that couldn’t exist in its full form anywhere except online.
Homestuck started (and for a year, continued) with a user-participation component that was key to its aims — to make something that was a comic, but more. One could could argue that the game isn’t really a spin-off of Homestuck, it’s just more of Homestuck; it’s always been a participatory community (and when the explicit reader participation portion came to and end for logistical reasons, it merely shifted to a galaxy of blogs and tumblrs and fora), and while the description of the game on the Kickstarter page doesn’t explicitly say so, I’ll wager that multiplayer/social capabilities will be key. What’s the point of having your own fan troll if you can’t mess with your friends on Pesterchum? This is just the next form of the community, and however tight the new, self-contained story will be, I believe it will be hacked and mutated by the players until they’re living the SBURB life.
I speculate, of course, but here’s things that we know about the Homestuck Kickstarter Campaign as of this moment: It hasn’t broken into the wider culture yet; the major comics sites haven’t yet discussed the campaign with their readers, it’s only starting to filter into the videogame news sphere, and it certainly hasn’t been picked up as a quirky story by major media. It is still building mindshare and still:
I won’t post this until 2:26pm EDT, as that will be 24 hours since the Homestuck Kickstarter campaign launched, and I want very much to see how much money he’s raised in that time and make sure that the following numbers are up to date:
6217 backers
$593,044 raised
$95.39 dollars per backer
383 pledging $405 or more
2 pledging $5000 or more
average rate: $24,710 per hour
All
the
attention
you
can
muster.
Because this? This is when the game changed.
_______________
¹ Okay, anybody could have told you that something called The Oogieloves was going to lose a mountain of cash, but seriously, a return of $600K on a $60M investment? That is literally a return of one cent on the dollar. You have to have been trying to lose that much money.
Andrew Hussie launched a Homestuck videogame Kickstarter approximately 1 hour and 53 mins ago as I’m finishing this. In that time, the following landmarks have been met:
If these rates hold, the desired $700,000 will be raised in between 18 and 20 hours; please note that as the word of this campaign spreads, the dollars/backer ratio is actually increasing and presently sits at just over $90.
Here are some pictures for you (slightly out of date as in the time it took me to create them, Hussie has raised approximately $17,000 more.
Total raised and backer count:

Note also that Hussie has also announced “God Tier” rewards at $10,000, $100,000, $1,000,000, $10,000,000, $100,000,000, and $1,000,000,000 (that’s a cool billion dollars); at this point, it’s even odds that he gets at least one person to go for Tier One. It all depends on how many of the Homestucks that flock to him at shows have trust funds; alternately, they might all chip in together and choose one of their number by lot to be canonized (however temporarily).
Update: two hours, 1378 backers, $122,143 raised, $88.64/backer, 65 people pledging $405 or more.
Update: three hours, 1899 backers, $165,709 raised, $87.26/backer, 89 people pledging $405 or more. I think at this point, we’ve established a pretty stable trendline; we’ll see how things are doing tomorrow.
Okay, screw it: twelve hours, 5244 backers, $501,755 raised, $95.68/backer, 307 people pledging $405 or more. That’s as close to an even half million in twelve hours as you could hope to get, and it’s middle of the night for a lot of the people who would be backing this thing. If this campaign follows the usual trend of the final days outpacing the beginning, we could be looking at seven digits to the left of the decimal by the time it’s done. More on this around the 24 hour mark.
Let’s start with a quick clarification from yesterday, wherein I conflated my concerns for Java (in general and particularly browser plugins) with my separate concerns for JavaScript in such a way that it would be possible to read them as being the same thing. They aren’t, and thanks to alert reader Rsty, who made that point in the comments. We at Fleen apologize for any confusion that may have resulted.
Along those lines, next Monday also marks the second anniversary of Dumbing of Age. If I’m following the story’s chronology correctly, there have been two weekends since, which means we’ve got a rate of approximately one week (story time) per year (real time). At this rate, we can expect the DoA characters to hit midterms in around 2018, finish up the first semester and head out for Christmas break around 2024, and to graduate (assuming that Willis! only focuses on in-school time and everybody gets the classes they need on their schedules) sometime around SDCC 2138.
That is gonna be one monster of a collected-strip omnibus edition, with a cost estimated upwards of US$14,000 (in 2138 dollars; adjusting for inflation, you ought to be okay if you set twenty or thirty bucks aside in a savings account and let the miracle of compound interest do its thing¹).
Herman the Manatee began four years ago as a joke among friends. It has, of course, remained a joke among friends, but there are now many more of them. Still just the one joke, though. I had no idea I would be drawing it for this long; in my mind, I’ve always been six months away from ending the strip.
The sixth month has finally arrived. I’m sad to say goodbye to Herman but relieved as well – he has always made it difficult when I want to work on new things. I have more stories I’m excited to tell and I’m looking forward to having the time and space to draw them.
It’s that bit about feeling held back by a creation, wanting to tell new stories and finding an existing work getting in the way; it’s a larger version of the writer’s dictum to kill your darlings, and I expect that being willing to send Herman off to that tropical lagoon in the sky means that what we see next from Viola will be the better for it. Le lamantin est mort, vive le comique prochaine.
_______________
¹ Predictions may need to be adjusted due to intervening global monetary collapses, Mayan apocalypses, Ragnaroks, alien invasions, or societal evolutions into a more enlightened politico-economic model that no longer predicates itself on the accumulation of wealth from a basis of scarcity. Consult a qualified financial advisor for any questions regarding the tax implications of the DOGSTORM.
² Let’s be realistic — there’s probably anywhere from a few dozen to a few thousand webcomics that have ceased updating today; if you want an approximation of how many there might actually be, feel free to hit up Randall Munroe with that particular puzzler but don’t expect a satisfying answer as webcomics are well known to defy the laws of physics. In any event, we are for the moment talking about webcomics that had a regular, ongoing update history and an audience that would come out to shows and such.
I was going to be enjoying a lazy, no-pants day but some people had to go and do significant things so fine, I’m writing. Still no pants, though.
Lord knows that I’ve written a lot about how much I dig¹ Vernon’s work, so I’m utterly thrilled for her and feel it’s recognition well deserved. At the same time, let us take a moment to acknowledge Howard Tayler, who is one of only two creators² to be nominated in the Best Graphic Story category a mind-bending four times. There is the matter of going 0-for-4 but hey, could be worse³, right?, Along those lines, I have already decided what to get Tayler for his birthday the next time it comes around in 2016.
Combine that with a story that’s been percolating around the tech sphere for the past week that the Java language has a critical flaw that’s been zero-day exploited, and the ultra-rare out-of-sequence patch issued by Oracle has not fixed the problem.
I’ve written before about my general level of paranoia in browsing — how I do not enable JavaScript on a global basis, and only individually-trusted sites get it enabled; I’ve now turned off all Java plug-in functionality in every browser within my control, and I’m seriously considering removing Java entirely from my computers. I will lose some functionality (fancier presentations, comment ability, etc) in my day-to-day computer use, but maybe it’s not on me to be paranoid.
Hate to say it, guys, but maybe we don’t need as elaborate, feature-rich layouts for our comics. Trimmed down, more simply-presented sites could be easier to build, faster to load, and generally more secure. It’s going to make some things more complex (including, most likely, the easy slotting-in of ads), but it’s time to start thinking in that direction. I know that nobody’s going to rebuild their websites overnight (and most of you aren’t going to change your browser settings either), but if you should happen to do a redesign, maybe security/reader safety needs to become more of a criterion that it has been in the past.
_______________
¹ I’m so very, very sorry. I blame it on my ever-worsening Guigar Syndrome.
² Technically, a creator team: the writer/artist combo of Bill Willingham and Mark Buckingham have been nominated for the current Fables collection four times; various other artists have been on the nominations, but only the *inghams have been on all four ballots.
³ Much worse.
After all, we’ll all be spending the day reflecting on the experiences and history of the labor movement, right? Right!
But that doesn’t mean I can’t take the time to point you all at a funding campaign for the weirdest, most Freudian of all webcomics, Power Nap. What happens when you’re the one guy allergic to stay-awake pills in a world that runs 24/7? You get shunned as a freak, and your dreams start coming to life, smashin’ stuff like there’s no tomorrow. Then you get sucked into those dreams and you have no idea what the hell’s going on and nobody’s telling you anything and maybe you’re about to die because the cruel authors of your fate ¹ find all of this amusing — but this bizarre, disturbing existence you lead looks great in eye-popping color.
Thus, funding campaign. Power Nap Vol 1 will be a Euro-sized digest, 70+ pages, full color (and yowza, do they use a lot of colors), and contain the first three chapters of the ongoing story (including the one that’s presently unspooling before us). Feast your eyes on the comic if you haven’t previously, and if it’s the sort of thing you think deserves support², see if you can’t find some room on your shelf for a physical copy.
_______________
¹ That would be Maritza Campos and Bachan.
² Hint: it is.
Events that you may find of interest:
She’s also a fully-qualified sommelier and is starting a new series of wine-appreciation classes, so if you’ve ever wanted to learn exactly what it was you were drinking and why you liked (or didn’t like) it, you could do a hell of a lot worse than checking out her class.
Popping Your Cork: Tips For New Wine Drinkers starts at 6:15pm and runs for an hour and a half or so on Wednesday, 12 September at Simple Studios, 134 West 29th Street (2nd floor) in Manhattan. It’ll set you back twenty bucks, for which you’ll get tasted on three wines, learn some useful stuff, and maybe if this becomes a regular event, it’ll take on a comics-maker overtone.
______________
¹ … who are wearing kilts, with a leafblower.
Okay, seriously webcomics — time to get back to doing stuff; summer’s nearly over, kids are going back to school. Chop, chop.
The Violet Knight³
1/2 oz Laird’s bonded applejack
1/2 oz Suze
1/2 oz fresh lemon juice
1/2 oz cinnamon syrup
1 1/2 oz ginger beerCombine in a fizz glass, carefully top with G’Knight Imperial Red, grate nutmeg on top.
Quick notes:
_______________
¹ Hyperbole? No. The oldest recipe known to exist is for beer, current thinking holds that agriculture was invented to ensure a steady supply of grain for brewing, beer sustained untold generations of people when the local water would have killed them, and provided a compact way to store calories for the winter that otherwise would have rotted away.
² Chris Stanley, holding down the bar at Catherine Lombardi; his blog may be a bit out of date, but there’s a zillion recipes for drinks and ingredients there, which you should check out. Seriously, the dude is an improvisational genius — I’ve watched him whip up custom drinks on the fly for parties of up to six, for five rounds without repeating himself. Tell him Gary sent you and he’ll treat you right; tell him Gary sent you and that you want “a Bishop Brûlée” and he’ll make you a drink that uses fire as a main ingredient.
³ This drink was tentatively named Work’s Not For Another Eleven Hours (a bit unwieldy), and there have been objections raised to the current moniker because it’s not violet colored (gentian, the main ingredient of Suze and a prominent flavor in this drink, inspired the name of gentian violet dye). Any suggestions for a better name will be much appreciated.
The rumo[u]rs are making the rounds regarding Jim Zub’s Skullkickers #17, available tomorrow in fine comic shops everywhere; actually, I’m not sure you can call it a “rumo[u]r”, when you come right out and say it in the solicitation:
Somebody DIES! Or, everyone DIES! There’s lots of DYING! Oh man, it’s some kind of DEATH-fest goin’ around. It’s all epic and brutal and a major character DIES so you better order a ho-jillion copies. No, seriously, someone DIES. Big DEADING in the house. Also: The end of our incredible third story arc. Sweet.
I would have put some emphasis in there, but I think it’s pretty apparent that the takeaway is “major character dies”. Now this being comics, death is a temporary condition, the result of an imaginary story or retconned immediately so that you can have drama but still put things back the way they were. But not if you name is Zub, Sparky. There’s a for-real shocking conclusion, a cliffhanger, and a stack of questions that amount to How the hell is he going to keep the story going for another three arcs after that? Do not doubt the Zub, he will find a way.