The webcomics blog about webcomics

Labo[u]r Day Past, Summer Waning

Shing, your letter carrier is going to be getting a workout. I hope you get them something nice in return.

Hard to tell, though, with the ongoing disruptions to society that are so unevenly present. Time and the passing of the seasons is muted. We need something to look forward to, something we can hang some anticipation of delight on, and fortunately for you, I’ve got just the thing to point you towards.

Lagies and Jenglefenz, I give you the next keepsake game from Shing Yin Khor:

Do you remember your childhood friend August? You met when she rode her bike into a ditch, right in front of you. Now, she’s lost in time.

Kickstarter in September 2021, live game in February 2022.

Follow to be notified on launch: https://www.kickstarter.com/projects/shing/remember-august

I will likely not be promoting this much, it’s a small and experimental live game that will land a story told in letters(by me and you, as you’ll write back) in your mailbox over the course of Feb 2022. You can buy that nice pen now, in order to save your friend August.

Done, and done. I believe my last fountain pen purchase was in anticipation of this moment¹. There’s preview images of Save August, and a description that should be landing hard in your brain if you’re anything like me:

the basic outline of it:
– you have to remember your friend, an agent of the Bureau of Time Disruption, to anchor her in present day.
– 8+ letters/misc. ephemera mailed to the player over a month.
the USPS as a third character, a game about the rhythm of waiting. [emphasis mine]

Khor always comes up with unique mechanics for their games, and a game that is about patience is something that I’m going to get a lot of good from.

The Kickstart isn’t up yet, but the reward tiers have been announced:

I’m going to keep tiers very affordable. The backer tiers will be:

$10 – Live email game and game .pdf.
$20 – Live email game AND mailed game archive booklet
$50-60 – Mailed letters and archive booklet.

Post live-game, digital files will be released for free/PWYW!

The reason I am releasing digital files for free is because I 100% encourage anyone to remount the live game for a friend, by printing/prepping/mailing the game letters to them.

You can get much fancier with this outline than I will be able to with my bulk mail limitations!

That’s Khor in a nutshell — whatever they come up with, however many of us pay them for it, they still want everybody to get the benefits of art and experience. The generosity of spirit is stunning and a big part of why I’m proud to call them a friend. Even when things like this happen.

Save August will be launching on Kickstarter soon; find a good pen and paper, gather some envelopes, decide what stamps you want to use, and practice your handwriting. Think I’ll give my new turquoise ink a go with this one. See you all at the mailbox come February.


Spam of the day:

The waterproof sandals that you will wear all summer long

You’re a bit late there, Champ. Try again in about six months?

_______________
¹ Note to self: get some decent stationery.

More Amazing Books, Some As Soon As Now

I mean, assuming you have a local bookstore or comics shop that doesn’t rely on Diamond, who are objectively bad at their jobs; my shop is having much better luck with alternate distributors of graphic novels, but old orders in Diamond may show up at literally any time and they’ll demand payment despite being a year or more late¹ and I don’t want to subject my shop to that.

Where was I? Oh, yes, some more books that are about to drop as part of Fleen’s Awesome Books Coming Out Soon Week. Let’s dive in.

  • To be fair, I can’t blame Diamond for the year-plus delay in Carla Speed McNeil’s latest Finder volume, Chase The Lady; that was (largely) COVID that pushed back release by a few months, then multiple years, before settling in on the next couple of weeks. It started as part of the Dark Horse’s Dark Horse Presents anthology series, 8 or so pages at a time; then DHP folded about a year and a half later, and McNeil had to finish it on her own, in between paying projects on account of what should have been a reprint collection suddenly became a more than 50% original graphic novel.

    Comics is complicated, y’all. But what’s not complicated are the facts that a) McNeil’s work reads even better in big chunks, and b) she remains one of the best depicters of the human form, in all its variety. You can read entire character histories in her wordless panels, just from body posture and especially facial expression. She has this one trick where the space around the eyes becomes tight that makes me want to find something to hide behind, because shit is about to go down². Chase The Lady hits comic shops on Wednesday next week (that would be 26 May) and the book trade two weeks later (8 June). It’s going to be great.

  • Know who really thinks about the worlds that he creates? Evan Dahm. It’s not enough to have various people of various species interacting, he’s got to think about their language, their alphabet, their religion, their societal mores, their history, their ethics, and their motivations for empire. The literally thousands of pages of Overside stories will make that apparent in a hot minute, but if you’re looking for a place to jump on? A place without all of that interconnection? A place that you could share with a younger reader? 2019’s Island Book is a terrific primer.

    And, starting today, Island Book: The Infinite Land returns us to that world of ocean, of distinct cultures, and opens everything a bit wider. I compared Island Book to The Wonderful Wizard Of Oz in my review, and from the description of the second story, I think the comparison is even more apt: into this world of islands he’s dropped a continent. A land, vast and possibly unlimited, calling out to peoples that have only known small specks of dry land and seemingly endless water.

    The followup books to TWWOO were about all those other corners of Oz and other fairy-lands, each one upending the previous established order and at times setting friends at cross purposes. Sola and her friends made their lands safe from the Monster in their first journey onto the oceans, but can their friendship survive the gift of an infinite land, ripe for the taking by whoever gets their first and can keep it?

    There’s a way through that will be true to the characters and their motivations that isn’t too terrible, and many that will end in disaster; I can’t wait to see how Dahm weaves his way to that one (likely only mostly) happy outcome.

  • Received in the mail today: the latest keepsake game from Shing Yin Khor, A Mending, of which we have spoken previously. I suspect I will share as little of my playthrough here as I did of Khor’s previous keepsake game with Jeeyon Shim, Field Guide To Memory, as I expect it will take me to similarly personal-reflective places and (occasional evidence to the contrary) there are some things I just keep to myself.

    And to be received on 15 June (if fortune favors us): Khor’s latest graphic novel, The Legend Of Auntie Po. There are some things you need to know about Khor, if you haven’t noted the pieces that have run here over the years: they have thought a great deal about their Chinese ancestry and the immigrant experience, and they love giant prefab statues in the middle of nowhere like nobody’s business. Many of these statues are of Muffler Men.

    The Muffler Men statues are, of course, derived from Paul Bunyan statues, and thus Khor is also deeply invested in the legends and folklore about the giant lumberjack and his enormous blue ox. Those legends and other parts of Americana were invented in work camps — lumber camps, railway camps, mining camps; a great deal of immigrants worked them, from the Scandinavians and Cornishmen of the Upper Midwest, to the African diaspora and Hispanic earlycomers across the prairie and deserts, to the Chinese everywhere accessible from the Pacific.

    And thus: Paul Bunyan reimagined by a 13 year old girl named Mei (already a nonperson in this land, thanks to the first immigration laws America would ever pass, designed specifically to extract labor from Asians and then discard them) in a Nevada logging camp. Po Pan Yan — Auntie Po — is a Chinese matriarch, an adaptation of young American myth, made familiar by casting it in the mold of the much older Chinese myths, and an example of maybe the only part of the story Americans tell themselves that could be true: come here and carve out your place. You’ll make America yours, we’ll (grudgingly, more often than not) make you part of us³.

    The meaning of America is myth, and anybody can adapt myths to find their way. Give it a few decades for The Legend Of Auntie Po to become a much-loved classic and looking back, we’ll decide that Auntie Po always was there in the lumber camps and railway camps and mining camps. We tell ourselves myths to make sense of reality, but often as not the myth becomes the basis of the reality we build.


Spam of the day:

STOP SENDING ME YOUR NUDES! Hi, plz stop messaging me in whatsapp ! why you sending me your photosf

Like I’d send nudes via Whatsapp. First of all, it’s Facebook-owned and I don’t have anything to do with Facebook. Secondly, I wouldn’t send you photos. I’d commission original artwork from a variety of my cartoonist friends and provide those in a tasteful frame. Nice try, scammer, but you really missed the mark on this one.

_______________
¹ I wish I were kidding.

² She also does smug, insufferable teens that will make you want to build a machine that allows you to slap a fictional character. Find a copy of the No Mercy trades (Alex de Campi, words, Jenn Manley Lee, colors) if you don’t believe me.

³ Most likely starting with food, although we’ll probably never stop trying to Whitesplain it back to you.

A New Kind Of Storytelling Spawns New Clauses In The Social Contract

A week back, I wrote about a new kind of collaborative storytelling, in the form of a game from Jeeyon Shim and Shing Yin Khor that involves prompts to dredge through one’s memories and craft a story from them. There are things created (journal entries, letters) to go along with the experiences, and at a sufficient pledge level on the Kickstarter, physical artifacts and ephemera.

In the time since The Field Guide To Memory launched its email playthrough (there will be a full set of prompts sent to Kickstarter backers as a PDF), both Shim and Khor have launched new campaigns in this new category that now has a name: a keepsake game.

Shim’s funding The Last Will And Testament Of Gideon Blythe (I saw the launch too late to get in on the limited physical rewards, dammit), and Khor yesterday launched A Mending, which has an embroidery mechanic. We’re going to talk about the latter today, not because it’s any more interesting than TLWATOGB or the game mechanic is more interesting, but because of a pair of secret stretch goals that Khor revealed after the funding level they had in mind was crossed¹.

A new kind of game/story/experience needs new kinds of ideas associated with it, and Khor’s given us two. The first isn’t too unheard of, but the second is something really special. From the Kickstarter update:

I’ll be releasing art template files for A Mending under a CC BY-NC 4.0 license so you can design/make your own cards and maps. Of course, you can make your own maps and cards for personal use and adapt the game however you like anyway, but template files will make it a lot easier if you would like to maintain some visual consistency. You can also distribute the things/expansions/files you make, albeit non-commercially (totally fine if you want to direct people to your tip jar, though). These files will be released close to the start of fulfillment, likely in late April. [emphasis original]

There’s a real tendency among creators, one that is entirely logical and proper, to view their creations as How This Thing Should Be. There may be adaptations into other media which they are or are not involved in, but once something’s done and released, it’s kind of cast in concrete. Khor is explicitly recognizing that a story that is as much prompts for the audience to fill in as it is structure will never be cast in concrete; the story of A Mending will have as many (or more) variations as there are people who read/play/experience it, and they are acknowledging that it’s not a sole creation.

That idea of my thing isn’t just my thing is even bigger in the second reveal:

I’m creating two $1500 grants for people who would like to adapt A Mending for wider accessibility. One grant is focused on visual accessibility, the other on range-of-motion accessibility. These grants come with a free commercial license, so they can take 100% of profits from work they choose to make commercially available (I will only need attribution). The non-exclusive commercial license includes my art, writing and game design work. What does this mean? Maybe it’s someone selling raised versions of the cloth map in high contrast colors. Maybe it’s porting the game to Roll 20. Maybe a website that produces randomized voiceovers for all the cards. I don’t really know but I’d like to find out too! [emphasis original]

What distinguishes Khor’s announcement from so many previous nods towards accessibility is a) it’s not members of a group that need accommodation having to come as ask for it, and b) it need not be done on a volunteer basis. The allow others to profit from their adaptation part is unique enough; the grant is, as far as I can tell, unprecedented.

I have never seen a creator so explicitly say I have made a thing that is what I want to see in the world but recognize that I can’t predict all the ways that my version of it may preclude others from enjoying it. I want to not only invite you to modify it in ways that I can’t think of and allow you to profit from it, I will pay you to do so.

We’ve talked about the unique nature of comics and how they are read enough times here at Fleen. On a few occasions we’ve mentioned accessibility, but there’s not been a huge exploration of accessibility around comics as a medium; I think it’s just been decided that if you haven’t got sufficient vision, you’re out of luck. Given that the game will have more than just a reading component, but also tactile/motor control components, there are potentially many ways that A Mending could be made more widely accessible². No one person could conceive of them all, but if a crowd could come together to make the initial form of A Mending, why not a crowd of suggestions as to how it could be better?

I have a feeling that keepsake games will be taking off as a category any day now; others will see what Shim and Khor have done, and try to create something that instills as much feeling in their own audience (others still will make slapped-togther crap to try to cash in). Some will be spare, some rife with stuff, and different genres of story will evolve. Will there be another 5-to-6 figure funding of a little game that takes an hour or two to play? Only to the degree that there are wildly original thinkers, people whose brain is (to quote Rich Stevens) the only place that bakes that cookie³. Audiences will be following (and I’m about to get fancy here) the auteur, just to see what they crank out now.

And the very smartest ones will be like Khor, finding ways to enrich the values of their creations by giving up control and ownership, and seeking out others to remix each new project’s DNA.

The Last Will And Testament Of Gideon Blythe is funding for another seven days, and is presently approaching eight times its US$1800 goal. A Mending has 21 days to go and cleared US$80K in the time it took me to write everything since footnote 1; the limited-edition everything-provided tiers (just go read the descriptions; they’re a hoot) are long gone, but more than 1000 people have backed at the levels that provide physical game assets. If you want to see what Khor and Shim are like when they combine their creative abilities, search Twitter for #FieldGuideToMemory.


Spam of the day:

The best fake id maker in the market for over 15 years

Neat trick linking ScamAdvisor and other sites to purportedly show how good your fake IDs are, but with links that actually redirect to your site. Sneaky. In any event, where the hell do you think anybody is going right now that they’d need a fake ID?

_______________
¹ For the record, the campaign reached its US$12,000 target in about 17 minutes, and the limited tiers were claimed within an hour. The secret threshold for the secret stretch goals was US$60,000 — five times goal — and Khor sent out the update last night. As of this writing, A Mending sits just under US$80,000 in pledges.

² My immediate thought was around issues of fine motor control.

³ Nine years on and I still think about that quote at least once a month, although I frequently misremember Stevens as having said it at SDCC or Splat!.