The artwork in Dicebox is simply exquisite, and it’s no wonder. Her process could only be described as insane did it not produce such amazing works. Notice that she casually mentions printing bluelines on Bristol. She goes from sketchbook to computer back to paper and then back to computer again! And then takes the time to create customized color palettes for each of her characters and it still on average only takes her 14 hours or so to create a page! No wonder Dicebox was nominated for an Ignatz Award, but it’s really too bad she didn’t win.
The artwork is only half of what makes Dicebox so very very well done. The other half of the story, if you’ll forgive me, is the way she tells the story itself. Each chapter seemingly illustrates only the middle part of the events that take place. Most chapters picks up several days or more after the end of the last chapter. Granted, some of this is merely a device to skip endless pages of sitting in a spaceship travelling around. But there’s still the sense that important moments in the lives of and in the relationship between Griffen and Molly have occurred. These are real people, with real lives that go on whether you’re watching or not. They eat, and bleed and fight and have sex. (so, yeah. Not safe for work.)
This is a comic that could survive on just the artwork or just the story. But together, they are just sublime.